SKU: 62332694903

Earthy Leopard 13-14 inch MacBook / Laptop Backpack

Sale price$97.16 Regular price$107.95
Save 10%

Pay in installments of $26.99 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 19 - Jul 24

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Earthy Leopard 13-14 inch MacBook / Laptop BackpackProduct Story Earthy Leopard Laptop Backpack The name "Earthy Leopard" reflects a bold and sustainable spirit rooted in nature. Earthy symbolizes a grounded connection to the earth, natural materials, and an eco conscious lifestyle. Leopard stands for the untamed power and freedom of the wild. Although inspired by animal prints, this sleeve is made with eco friendly materials that express our commitment to protecting wildlife and respecting the

Product Story – “Earthy Leopard Laptop Backpack”

The name "Earthy Leopard" reflects a bold and sustainable spirit rooted in nature.

“Earthy” symbolizes a grounded connection to the earth, natural materials, and an eco-conscious lifestyle.

“Leopard” stands for the untamed power and freedom of the wild.

Although inspired by animal prints, this sleeve is made with eco-friendly materials that express our commitment to protecting wildlife and respecting the natural ecosystem.

Earthy Leopard is more than a laptop sleeve — it’s a statement for conscious living.



Crafted from eco-conscious recycled fabric in a soft butter yellow base, featuring charming several different shades of brown coloured trace of nature prints — a nod to a bold and sustainable spirit rooted in nature by Earthy



Features

Padded compartment fits laptops up to 14"

Water-resistant exterior and interior lining

Ergonomic padded back panel and S-curve shoulder straps for comfort

Thoughtfully organized multi-compartment interior including a protected pocket

Convenient luggage strap for easy travel



Materials:

Exterior: Floater vegan leather, recycled cotton-polyester fabric

Straps: Recycled polyester

Lining: Durable water-resistant beige fabric

Hardware: Nickel (silver finish)



Dimensions

Backpack Size: H42 x W29.5 x D12 cm

Laptop Compartment: H35 x W24.2 x D1 cm

Device Size Compatibility: Up to 14"



Diemensions

Handle Height: 5 cm

Shoulder Strap Length: Up to 86 cm

Volume: 13.6 L

Weight: 0.8 kg



Inside the main compartment, you can comfortably carry:

14" laptop

Charging cables and tech accessories

A pair of shoes

Work folders (up to A4 size)

Notebooks, books, magazines

Pencil case, makeup pouch, accessory bag

Lightweight scarf or cardigan

Water bottle

Umbrella

Meal containers



Important Notice:

Maximum carrying capacity: 4 kg (8.8 lbs)



Care Instructions

This product is delicate and requires gentle care

Do not machine wash, tumble dry, or dry clean

To clean, wipe gently with a soft, damp cloth



Return Policy

Returns will not be accepted for deformations caused by carrying non-laptop items or by exceeding the maximum weight limit

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 62332694903

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.2 ★★★★★
Based on 29 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
A
Aurian Finney
Bozeman, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Port Orchard, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Bozeman, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Houston, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Waukegan, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 28, 2015

recommand products