SKU: 43751703794

Steinberg IXO12B 2x2 USB Audio Interface

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Description

Steinberg IXO12B 2x2 USB Audio InterfaceThe two input, two output IXO12 audio interface is a lightweight, ultra portable production platform for iPhone, iPad, Windows and Mac computers, which lets you record music, podcasts, location recordings and much more in studio quality. The Loopback function making live streaming simple, and its small size means you can do it all anywhere. The IXO12 is available in black and white versions. For recording anywhere Whether you are a producer,

The two input, two output IXO12 audio interface is a lightweight, ultra-portable production platform for iPhone, iPad, Windows and Mac computers, which lets you record music, podcasts, location recordings and much more in studio quality. The Loopback function making live streaming simple, and its small size means you can do it all anywhere. The IXO12 is available in black and white versions.

For recording anywhere

Whether you are a producer, journalist, composer or brand new to sound recording, IXO series interfaces makes high-quality mobile recording a breeze. Housed in a compact and lightweight housing, the 24-bit/192 kHz recording quality, great-sounding mic preamps and seamless, high-speed USB connection with iOS devices give you a superb, portable recording setup. The included Cubasis LE iOS app means you can start making professional recordings on an iPad straight away, while the included Cubase AI allows you to record to either Mac or PC, wherever you are.

For content creation

Unleash your creativity! The IXO12 is a great choice for creating captivating audio to go with your visual content. Record voiceovers or discussions in pristine audio quality while recording video with your iOS device, add sound effects and atmospheres to draw your audience in to the visual world, increase the intensity of your production by recording soundtracks which play with your audience’s emotions. With the tools you need to add high-quality voices, music, location recordings and more, the IXO12 is the content creator’s best friend

For podcasting

Share your thoughts, inspiration, ideas and news with the world by recording podcasts for broadcast on any online medium, or write them to audio files for distribution or download. The IXO12 delivers a versatile and highly portable production package, which means you can produce your podcast anywhere - at home, at work, on vacation, even in the middle of nowhere! With seamless PC/Mac computer and iOS compatibility, it has everything you need to become a true podcast pro.

Compatible with all major audio software

IXO series interfaces support the ASIO, Core Audio and WDM standards, offering a seamless recording and production experience with the widest range of audio software.

Ultra-mobile build

The small size and the light weight of the IXO12 make it the perfect companion for mobile recording. Along with the high-quality components and the inputs, outputs and controls you need, it will easily fit in a backpack or laptop bag, so you always have it with you wherever and whenever you need it.

24-bit/192 kHz

The premium converters used in IXO series interfaces deliver great audio quality, thanks to a maximum sampling rate of 192 kHz with 24-bit resolution. High-quality analog to digital conversion is a crucial first step for any sound production, so Steinberg’s hardware designers carefully chose the best combination of components for optimum results. Accurately capturing every detail of the signals they record, IXO interfaces ensure audio fidelity throughout the recording process is maximized.

IXO mic preamps

Ensuring sung vocals, speech and acoustic instruments are captured in stunning detail, IXO series microphone preamps deliver recording quality which is unmatched in this price class. With a beautifully transparent sound, the remarkably detailed high end, rich low frequencies and exceptional dynamic response give every project you create the clearest, most musical quality.

Loopback function for streaming

The IXO interface Loopback function offers an easy way to stream performances live to the internet. Ideal for hosting live online broadcasts, incoming audio signals (such as a microphone, musical instrument or line source) are merged with content coming from playback software, such as Cubase or another DAW, on your computer. The merged signal is then broadcast online via your choice of streaming software.

Latency-free direct monitoring

The IXO12 features latency-free direct hardware monitoring, which allows you to listen to the input signal in real time when recording.

iOS ready via CC Mode

IXO series interfaces can be used with an audio application such as Steinberg’s Cubasis for iPhone and iPad, giving you a fully mobile audio recording solution. All IXO interfaces automatically switch to Class Compliant (CC) mode when connected to an iOS device, providing an effortlessly intuitive, ultra-portable production experience.

High-speed USB 2.0 via USB-C

IXO series interfaces feature high-speed USB 2.0, which provides fast, reliable, and seamless connectivity to iOS devices, Mac and PC computers. Together with the latest USB-C connection standard, IXO interfaces allow easy and flexible connection for every setup, wherever you are recording.

Features

  • 2 x In/Out
  • 1 x Mic-Pre
  • 1 x Hi-Z
  • Mute Button
  • Direct Monitor
  • USB-C

Included Software

  • Cubase AI - Cubase AI is a special, cut-down version which uses the same core technologies as Cubase Pro, providing all the basic tools needed for recording, editing and mixing.
  • Cubasis LE - Cubasis LE is the compact version of its bigger brother Cubasis. Specially designed for quick and easy operation, it makes recording, editing and mixing on your iPhone or iPad a breeze.
  • Steinberg Plus - Steinberg Plus is a real ‘plus’ if you own an IXO series audio interface, giving you a great selection of free VST instruments and VST sound loop sets. It’s our way of thanking you for investing in our audio interfaces. *
    • * Note: Steinberg Plus content changes regularly. Purchasers cannot choose which products will be included.

Specifications

  • MIC INPUT 1 (Balanced)
    • Frequency Response - +0.0/−0.3 dB, 20 Hz – 20 kHz 
    • Dynamic Range - 106 dB, A-Weighted
    • THD+N - 0.004%, 1 kHz, 20 kHz LPF 
    • Maximum Input Level - +6 dBu
    • Input Impedance - 3 kΩ
    • Gain Range - +6 dB – +60 dB
    • Equivalent Input Noise - −128 dBu, Rs: 150 Ω, Gain = Max., A-Weighted
  • LINE INPUT 1 (Balanced)
    • Maximum Input Level - +24 dBu
    • Input Impedance - 12 kΩ
    • Gain Range - −12 dB – +42 dB
  • HI-Z INPUT (INPUT2 Unbalanced)
    • Maximum Input Level - +9.8 dBV
    • Input Impedance - 1 MΩ
    • Gain Range - 0 dB – +39.5 dB
  • LINE OUTPUT (Impedance Balanced)
    • Frequency Response - +0.0/−0.3 dB, 20 Hz – 20 kHz 
    • Dynamic Range - 107 dB, A-Weighted
    • THD+N - 0.004%, 1 kHz, 20 kHz LPF 
    • Maximum Output Level - +12 dBu
    • Output Impedance - 150 Ω
  • PHONES
    • Maximum Output Level - 40 mW + 40 mW, 40 Ω
  • USB
    • Specification - USB 2.0, 24-bit, 44.1 kHz/48 kHz/88.2 kHz/96 kHz/176.4 kHz/192 kHz
  • General
    • Power Requirements - 2.5 W (5 V DC, 0.5 A)
    • Operating Free-air Temperature Range - 0 – 40°C
    • Dimensions - 158 (W) × 47 (H) × 102 (D) mm 
    • Net Weight - 450 g

Included Accessories

  • IXO12 Getting Started (booklet)
  • Steinberg License Redemption Card
  • USB 2.0 Cable (Type-C to Type-A, 1.5 m)
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
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SKU: 43751703794

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Aurian Finney
Carnegie, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Cuba, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Lake Worth, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Boise, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Draper, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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