2009-2011 Yamaha YZF 1000 R1 Injection Fairing Kit Bodywork Plastic ABS#173
SKU: 63383700191

2009-2011 Yamaha YZF 1000 R1 Injection Fairing Kit Bodywork Plastic ABS#173

Sale price$200.55 Regular price$222.83
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Ships within 48 hours · Estimated delivery Jul 8 - Jul 13

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Description

2009-2011 Yamaha YZF 1000 R1 Injection Fairing Kit Bodywork Plastic ABS#173Free Customized Services and Gifts For You Order now, we provide fairing customized services: Change the bodywork color or decals color Move or Remove the logo, text or graphics Add logo, text or graphics Redesign according to the drawings you provided Get the following gifts for free: Fairing Bolts Kit& Windscreen& Heat Shield Product Advantage ?? ABS Plastic Our Fairing is made of the highest quality ABS plastic which can make the fairing more

Free Customized Services and Gifts For You

Order now, we provide fairing customized services:

Change the bodywork color or decals color
Move or Remove the logo, text or graphics
Add logo, text or graphics
Redesign according to the drawings you provided

Get the following gifts for free:

Fairing Bolts Kit&

Windscreen&

Heat Shield

Product Advantage
??

ABS Plastic

Our Fairing is made of the highest quality ABS plastic which can make the fairing more resilient and light weight

??

Pre-Drilled Holes

Our fairings are pre-drilled with precise mounting holes for easy installation

??

Premium Paint Job

High quality paint job with UV paint with 3 layers of clear coat to protect the paint job

Packaging

Packaging include:

  • 1*Set Fairing Body Kit
  • 1*Windshield
  • 1*Heat Shield
  • 1*Fairing Bolts Kit
  • Painting & Decal Process Video Reference
Shipping

EMS Shipping

Shipping Time in the United Kingdom: 9-14 Working Days

UPS Shipping

Shipping Time in The rest of the world: 7-13 Working Days

Customization Time

8-10 working days for design and production

Tracking Number: The tracking number will be sent to you via email or SMS

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Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 63383700191

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4.2 ★★★★★
Based on 2012 reviews
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Product Reviews
V
Verified Purchase
Vincent Marias
Bozeman, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
New York, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Carnegie, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Los Angeles, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
G
Verified Purchase
ghostwriter
Los Angeles, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021

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