YD Hybrid High-Concentrated Liquid Pigment – HC Special Black (Eyeliner Grade)
SKU: 40320063447

YD Hybrid High-Concentrated Liquid Pigment – HC Special Black (Eyeliner Grade)

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Description

YD Hybrid High-Concentrated Liquid Pigment – HC Special Black (Eyeliner Grade)A bold, ultra intense black formulated for long lasting, smudge proof eyeliner work. Product Overview HC Special Black is a high concentrated, hybrid liquid pigment engineered specifically for eyeliner artistry. With a deep, saturated black tone (CI77266), this formula delivers crisp definition, high stability, and excellent retentiondesigned for artists who demand maximum precision and dramatic healed results. Perfect for lash line enhancement,

A bold, ultra-intense black formulated for long-lasting, smudge-proof eyeliner work.


✨ Product Overview

HC Special Black is a high-concentrated, hybrid liquid pigment engineered specifically for eyeliner artistry.
With a deep, saturated black tone (CI77266), this formula delivers crisp definition, high stability, and excellent retention—designed for artists who demand maximum precision and dramatic healed results.

Perfect for lash line enhancement, eyeliner designs, shaded liners, and any style requiring pure, dense black with no undertone shift.


🎯 Key Benefits (Artist-Validated)

✔ True-to-Tone Longevity — No Blue/Gray Shift

Advanced molecular stabilization ensures the pigment maintains its deep black tone throughout the healing process and long-term wear—never fading cool or ashy.

✔ High Concentration for Dramatic, Smoke-Proof Definition

The densely packed black molecules create bold depth and sharp visibility from the first pass — ideal for clean lines and high-impact eyeliner aesthetics.

✔ Medical-Grade Sterile & Skin-Safe

Gamma-sterilized in ISO-certified facilities.
• Free from heavy metals
• Free from irritants
• Suitable for sensitive or allergy-prone clients

✔ Digital Machine Optimized (No Clogging, No Splatter)

Perfect viscosity ensures a smooth flow within all digital PMU devices, producing consistent saturation strokes without skipping.

✔ Hybrid Performance Technology

Blends the best of organic + inorganic structures for:
• Excellent retention
• Easy implantation
• Natural healed results
• Long-lasting density


🧪 Ingredient Composition

Aqua, Glycerin, Propylene Glycol, CI77266
The ultra-pure carbon black (CI77266) provides the maximum depth and opacity needed for eyeliner artistry.


🎨 Formula Characteristics

Category Specification
Type Hybrid
Form High-Concentrated Liquid
Base Powder-Based
Temperature Neutral Tone
Use Professional Eyeliner PMU

📌 Recommended Usage

Ideal For:
• Classic eyeliner
• Winged eyeliner
• Lash-enhancement line
• Shaded eyeliner
• Smokey liner styles
• Clients requiring rich, dramatic black

Performance:

  • Glides smoothly for sharp detail

  • Stays in place during procedure

  • Heals clean and crisp

  • Builds depth easily without pigment flooding


📦 Packaging

12 ml / 0.43 fl.oz
• Sealed sterile bottle
• Premium gold-finish box for professional presentation


🌿 Ethical & Compliance Certifications

✔ REACH Compliant

Approved for EU markets. Meets all global export requirements.

✔ Vegan Origin

Pigments are derived strictly from non-animal sources.

✔ Cruelty-Free

Absolutely no animal testing. High-purity ethical formulation.


🎛 Mixability

Although already a perfectly balanced black, HC Special Black can be used to adjust other pigments for eyeliner depth or lash-line intensity.
Fully compatible with all other YD pigments.


⚠ Before You Order

Please confirm your shade selection carefully.
For professional pigment advice or wholesale pricing:

👉 Contact us on WhatsApp for discounts, shade recommendations & more details:

We support sample orders, studio orders, and distributor pricing.


Why Artists Choose HC Special Black

⭐ Maximum black density
⭐ Instantly visible results
⭐ No color migration
⭐ Smooth implantation
⭐ Long-lasting true black shade
⭐ Global compliance & premium safety

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 40320063447

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4.3 ★★★★★
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Tinkerer
Draper, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Natrona Heights, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Waukegan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Massapequa, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
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Piotr S.
Lexington, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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